The Isle of X

This is a quick game made in 3 days based on the work of Sebastian Lague but applying some of my own ideas and customization features.

The "lore" button shows randomly generated lore which is written Madlib's style, with 380 different verbs, nouns, and adjectives combined to create a unique lore every time.

This is my first ever browser game :D

Map Parameter Meanings

Zoom - How big the map's features are

Octaves - How many levels of detail there are

Frequency (Lacunarity) - How much detail per additional octave

Persistence (Amplitude) - How much each additional octave's detail is weighted

Edge Water - How strongly a "remove land at edge" filter is applied to the map

Sea Level - How much of the map is consumed by water

Rivers* - How many rivers will be generated

Seed - Determines the position of the noise value. Changing the settings without changing the seed will generate the same map but with the settings applied.

*This feature was completely created by me, but it often fails to produce the number of rivers that the slider implies. The program is trying its best, but it may briefly freeze sometimes.

Controls

WASD or ARROW KEYS to MOVE CAMERA

LEFT-SHIFT to INCREASE SPEED

SCROLL WHEEL to ZOOM IN/OUT

to RESET CAMERA POSITION

Sebastian Lague Video

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorEapple
GenreSimulation
Made withUnity
Tags2D, Generator, Pixel Art, Sandbox, Singleplayer, Tilemap

Leave a comment

Log in with itch.io to leave a comment.