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Devlog
UPDATE 6 - THE FINAL SHOWDOWN
September 16, 2025
by
Eapple
Hello! This will be the final update for War Grids. This has been one of the most gratifying projects I've ever created, and I'm extremely happy with the results! I've learned an enormous amount from...
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UPDATE 5 - Artillery, Anomalies, Adjustments
September 15, 2025
by
Eapple
Static structures are here! They are units that spawn on your spawnpads as normal, but are immobile like towers. On the next wave, they won't be replaced, they just stay there and occupy the spawnpad...
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UPDATE 4 - Glorb, Glorb, Javelin
September 15, 2025
by
Eapple
It's that time of the week and I've got some more units to share! Added units: Giant Javelineer Throws a giant javelin with very limited ammo, but as a giant, it's just as capable in melee. This unit...
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UPDATE 3 - Juggernaut, Rats, Mobile Tower
September 14, 2025
by
Eapple
One more update for today! I've implemented the following units: 1. Plague Rat The plague rat spawns in teams of 6 and will nibble their way through units while spreading disease in the process! 2. Mo...
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UPDATE 2 - New Units & Balance Changes
September 14, 2025
by
Eapple
Hello again! I've made some more substantial overarching changes to the balance regarding ranged units. Every ranged unit in the game has had its range reduced by something between 10-30%, which shoul...
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UPDATE 1 - Balance & QOL Improvements
September 13, 2025
by
Eapple
After a round of feedback, I've made some changes and improvements to make War Grids feel better to play! +Added shortcuts to snap to home base, enemy base, and mid-line +Spawnpad clearing is now much...
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